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Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences

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Book Details
Language
English
Publishers
Packt Publishing (7 Jun. 2024)
Weight
1 KG
Publication Date
07/06/2024
ISBN-10
1803234598
Pages
596 pages
ISBN-13
9781803234595
Dimensions
2.36 x 19.05 x 23.5 cm
SKU
9781803234595
Author Name
Scott H. Cameron (Author)
Scott H. Cameron has over 25 years of experience in information technology, software development, and design. He’s had the pleasure of crafting innovative solutions across diverse industries, from entertainment to manufacturing and financial services to architecture.For the past decade, his latest adventure has immersed him in game development as a Unity Certified Expert Programmer, senior engineer team lead, and expert course mentor at Zenva Academy. Whether creating captivating VR experiences, making remarkable indie games, or revolutionizing foreign language learning through gamification, he’s driven by a love for pushing creative boundaries and sharing his experiences.Read more about this authorRead less about this author
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Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guideKey FeaturesCreate game apps, including a 2D adventure game, a 3D first-person shooter, and moreGet up to speed with Unity Gaming Services available for creating commercially viable gamesFollow steps for publishing, marketing, and maintaining your games effectivelyPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.

Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting.

The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan.

As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.

What you will learnBuild game environments and design levels, and implement game mechanics using Unity's featuresExplore 3D game creation, focusing on gameplay mechanics and player animationDevelop customizable game systems using object-oriented architectureBuild an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elementsGet up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-AgentsImplement dynamic content in games using Unity LiveOps services like Remote ConfigWho this book is forIf you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions.

Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book. Table of ContentsFoundational Knowledge of Unity 2022Creating a 2D Collection GameCompleting the Collection GameCreating a 2D Adventure GameContinuing the Adventure GameIntroduction to Object Pooling in Unity 2022Polishing the Player's Actions and Enemy BehaviorExtending the Adventure GameCompleting the Adventure GameCreating a 3D First Person Shooter (FPS)Continuing the FPS Game Enhancing the FPS Game with AudioImplementing AI with Sensors, Behavior Trees, and ML-AgentsEntering Mixed Reality with the XR Interaction ToolkitFinishing Games with Commercial Viability.

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