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The Theory and Practice of Writing Music for Games

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Book Details
Language
English
Publishers
CRC Press; 1st edition (25 Jan. 2024)
Weight
0.43 KG
Publication Date
25/01/2024
ISBN-10
1032538635
Pages
244 pages
ISBN-13
9781032538631
Dimensions
17.8 x 1.4 x 25.4 cm
SKU
9781032538631
Author Name
Steve Horowitz (Author)
Steve Horowitz is a creator of odd but highly accessible sounds, and is a diverse and prolific musician. Perhaps best known as a composer and producer for his original soundtrack to the Academy Award-nominated film Super Size Me, Steve is also a noted expert in the field of sound for games. Since 1991 he has worked on literally hundreds of titles, including a ten year run at Nickelodeon Digital, where he garnered both Webby and Broadcast Design awards. Horowitz also has a Grammy Award in recognition of his engineering work on the multi-artist release, True Life Blues: The Songs of Bill Monroe (Sugar Hill; Best Bluegrass Album, 1996). Currently living in San Francisco with his wife and son, he composes, teaches, lectures, consults, plays bass and continues to release strange and beautiful new sounds on an unsuspecting world.Read more about this authorRead less about this author
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The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study.

As players and composers, themselves, authors Steve Horowitz and Scott R. Looney share the inspiration and joy of game music with an emphasis on critical thinking and the creative process, exploring the parallels and distinctions to concert music, film, TV, cartoons, and other popular forms.

Each chapter builds on the next and guides the reader step by step through the essentials. Along with all the theory, a multitude of clearly defined hands-on projects and exercises are included, designed to prepare the reader to go out into the field with a complete understanding of the art and craft of music composition for games and visual media.

Key Features:• Discusses a variety of topics in a simple and easy-to-understand format. • Provides a valuable resource for teachers and students, anyone who is looking to build a career in music for games.

• Breaks down the fundamentals needed to build your career. • Includes fun and practical exercises that strengthen your composer chops.

Visit the Companion Website for additional resources: www. gameaudioinstitute.

com/crc-press/. .

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