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Playing with the Past: Into the Future (Human–Computer Interaction Series)

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Book Details
Language
English
Publishers
Springer; 2nd ed. 2022 edition (3 Jan. 2024)
Weight
0.36 KG
Publication Date
03/01/2024
ISBN-10
3031109341
Pages
251 pages
ISBN-13
9783031109348
Dimensions
15.5 x 1.45 x 23.5 cm
SKU
9783031109348
Author Name
Erik Champion (Author)
Erik Champion is an Enterprise Fellow at the University of South Australia. He is also an Honorary Professor at ANU Centre for Digital Humanities Research (CDHR) at the Australian National University (ANU), Canberra, an Honorary Research Fellow at the School of Social Sciences, University of Western Australia, and Emeritus Professor at Curtin University. At Curtin he was UNESCO Chair of Cultural Heritage and Visualisation, as well as Visualisation Theme Leader and Steering Committee member at the Curtin Institute for Computation (CIC). Prior to Curtin he was the inuaugural Project Leader of DIGHUMLAB in Denmark. He wrote Rethinking Virtual Places (Indiana University Press, 2021), Critical Gaming: Interactive History and Virtual Heritage (Routledge, 2015), and Playing with the Past (Springer, 2011, second edition to appear in 2022). He also wrote Organic Design in Twentieth-Century Nordic Architecture (Routledge, 2019), edited The Phenomenology of Real and Virtual Places (Routledge, 2018), and Game Mods: Design, Theory and Criticism (ETC Press, 2012), and co-edited Cultural Heritage Infrastructures in Digital Humanities (Routledge, 2017). Screen Tourism and Affective Landscapes (Routledge) will appear in 2023.Read more about this authorRead less about this author
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Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments.

This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.

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