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Politics, Philosophy & Social Sciences      Social Sciences

EA Sports FIFA: Feeling the Game

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Book Details
Language
English
Publishers
Bloomsbury Academic (22 Feb. 2024)
Weight
0.41 KG
Publication Date
22/02/2024
ISBN-10
1501375385
Pages
302 pages
ISBN-13
9781501375385
Dimensions
15.24 x 1.61 x 22.86 cm
SKU
9781501375385
Author Name
Raiford Guins (Editor)
Raiford Guins is a Leeds United supporter. In his day-job he is a Professor & Chair of Cinema and Media Studies in the Media School, Adjunct Professor of Informatics, and Director of the Cultural Studies Program at Indiana University, Bloomington. He is the author of Edited Clean Version: Technology and the Culture of Control, Game After: A Cultural Study of Video Game Afterlife and Atari Design: Impressions on Coin-Operated Video Game Machines. Guins has also co-edited several collections: Popular Culture: A Reader, The Object Reader, Debugging Game History: A Critical Lexicon, and most recently, EA Sports FIFA: Feeling the Game. He co-edits the MIT Press Game Histories Book Series with Henry Lowood. Read more about this authorRead less about this author
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If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA’s football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players.

Throughout its development history, EA’s FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium’s culture, history, and technology. EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance of EA’s FIFA.

From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA’s FIFA has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.

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