Universal Book Ratings
#258,337 in Books (See Top 100 in Books)
#129 in General Introduction to Programming
#239 in Games Programming
#258,337 in Introduction to Programming
Computing & Internet      Programming

Beginning C++ Game Programming: Learn C++ from scratch by building fun games

(0 reviews)
Paper Back
£53.18
£49.14
Condition
Quantity
(799 available)
Share
Book Details
Language
English
Publishers
Packt Publishing - ebooks Account; 3rd edition (31 May 2024)
Weight
1.09 KG
Publication Date
31/05/2024
ISBN-10
1835081746
Pages
648 pages
ISBN-13
9781835081747
Dimensions
3.1 x 19.05 x 23.5 cm
SKU
9781835081747
Author Name
John Horton (Author)
John Horton is the author of many books for beginners that take the reader from zero knowledge to ready for advanced learning and turn otherwise complicated topics into easily digestable and fun reads. Most recently these include: Beginning C++ Game Programming (2 editions), Android Programming for Beginners(3 editions), and Learning Java by Building Android Games(3 editions).Read more about this authorRead less about this author
Read More

Reviews & Ratings

4.7 out of 5.0
(0 reviews)
There have been no reviews for this product yet.
Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series. Key FeaturesCreate fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner gameDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques.

You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.

The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL).

The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more.

You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.

By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch. What you will learnSet up your game project in VS 2022 and explore C++ libraries such as SFMLBuild games in C++ from the ground up, including graphics, physics, and input handlingImplement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundImplement automatically spawning objects and AI to create rich and engaging experiencesLearn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgroundsScale and reuse your game code with modern game programming design patternsWho this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++.

Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book usefulTable of ContentsWelcome to Beginning C++ Game Programming Third Edition!Variables, Operators & Decisions: Animating SpritesC++ Strings, SFML Time : Player Input & HUDLoops, Arrays, Switch, Enumerations & Functions: Implementing Game MechanicsCollisions, Sound & End Conditions: Making The Game PlayableObject Oriented Programming: Starting the Pong gameDynamic collision detection and physics: Finishing the Pong GameSFML Views: Starting the Zombie Shooter GameC++ References, Sprite sheets & Vertex ArraysPointers, Standard Template Library & Texture ManagementCollision Detection, Pickups & BulletsLayering Views & Implementing The HUDSound Effects, File I/O & Finishing the Game(N. B.

Please use the Read Sample option to see further chapters). .

Frequently Bought Products

Product Queries (0)

Login Or Registerto submit your questions to seller

Other Questions

No none asked to seller yet

Bookiyos Books Solutions - Quality Books, Unbeatable Prices

Bookiyos Books Solutions is your premier online bookstore offering a vast selection of over 5 crore books. Whether you're looking for the latest releases, timeless classics, or rare finds, we have something for every reader. Our platform serves customers worldwide, including the USA, UK, and Europe, with fast delivery and easy return policies to ensure a hassle-free shopping experience. Discover daily updates, exclusive deals, and a comprehensive collection of books that cater to all your reading needs. Shop with confidence at Bookiyos, where quality books and unbeatable prices meet.

Why Choose Bookiyos?

Extensive Inventory: New, old, and rare books available.
Fast Delivery: Same or next-day shipping.
Easy Returns: Hassle-free refund and return policies.
Global Reach: Serving customers in the USA, UK, Europe, and beyond.
Daily Updates: Thousands of new titles added every day.
Join our community of book lovers and start your literary journey with Bookiyos Books Solutions today!