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Computing & Internet      Programming

Architectural Visualization in Unreal Engine 5: Create photorealistic architectural interior renderings in UE5

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£53.18
£49.14
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Book Details
Language
English
Publishers
Packt Publishing; 1st edition (16 Feb. 2024)
Weight
0.84 KG
Publication Date
16/02/2024
ISBN-10
1837639760
Pages
496 pages
ISBN-13
9781837639762
Dimensions
23.5 x 19.1 x 2.61 cm
SKU
9781837639762
Author Name
Ludovico Palmeri (Author)
Ludovico Palmeri is a 3D generalist and real-time visualization artist. Upon earning his degree in Architectural Engineering, he embarked on a journey to master architectural visualization, honing his skills at the prestigious MADI (Digital Architecture Master's Course at IUAV in Venice) and State Of Art Academy. He worked in renowned firms such as Bloomimages and Diorama, where he further sharpened his expertise in 3D visualization. Transitioning to freelance work, Ludovico has collaborated with numerous international companies, serving as an environment artist and 3D generalist. His diverse portfolio spans various domains including virtual production, gaming, VR, and Metaverse experiences, allowing him to broaden his perspective beyond traditional architectural visualization.Read more about this authorRead less about this author
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Unleash your potential with Unreal Engine 5, mastering architectural visualization to bring your designs to life with stunning, interactive real-time visualizationsKey FeaturesSet up your Unreal project and organize your assets to create an effective workflowLearn best practices for creating realistic and immersive 3D environments using UE5Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizationsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIf you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization.

This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization.

You'll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you'll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn.

By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images. What you will learnImport and organize assets and prepare a project structureEnsure a smooth architectural visualization workflow to quickly iterate your projectExperiment with different types of lighting techniques to create photorealistic scenariosCreate and tweak materials using the material editor, and apply them to models in the sceneUse post-processing features to achieve cinematic-quality visualsDiscover how to use blueprints to create interactive elementsBuild captivating animations with the sequencer toolOptimize your scene for smooth real-time performanceWho this book is forWhether you're a CG-ArchViz artist, architect, or an environment artist looking to take your real-time visualization skills to the next level with Unreal Engine 5, this book is for you.

Ideal for solidifying your understanding of architectural visualization, this book is perfect for you if you have some experience modeling simple architectural scenes in your software of choice. Familiarity with the Unreal Engine's interface and basic operations is assumed.

Table of ContentsSetting Up the ProjectPreparing the SceneImporting the SceneManaging Your AssetsLighting in Unreal - the EssentialsLighting the SceneExploring MaterialsCreating Architectural MaterialsDetailing the Scene with DecalsMaking Interactive Elements Using BlueprintsCommunicating between BlueprintsOptimizing the SceneSetting Up CamerasPost-Processing ImagesDiscovering the SequencerRendering the Scene. .

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